Real time audio spatialiser/ambience filter for pipewire using a DSP pipeline, with a minimal egui controller inspired by Boom 3d for macOS.
- Linkwitz-Riley crossovers and multiband processing to prevent phase destruction
- Crossfeed, delay line, decorrelation, early reflections, and stereo room tail for spatialising effects
- Side width control with transient aware modulation to prevent mono tracks sounding phase destroyed
cargo build --release
cargo run --release- Route audio into the
loom_virtual_sinkusing qpwgraph - Adjust a single master control similiar to Boom to adjust intensity of spatiality